Can You Find the Maze Design Mistake ?
One of my favorite types of mazes to make is the Weaving Maze. I think the construction helps make relatively small mazes much more complicated to solve. It is certainly difficult to “eye solve” a weaving maze by quickly eliminating possible paths that have a dead end near the intersection you are at. But, it also presents some challenges for the maze maker and that’s what we talk about today.
When I wrote my How To Make A Maze blog post to show how I make a Weaving Maze, it became the only maze that got a second post with a revised, improved option. I was making so many of them (enough for multiple books on Amazon) that I came up with a new way to create them with a more consistent look. What I still have trouble with is breaking a key rule when creating the maze, and that is missing a path and letting it dead end under another path. How does it happen ? Well, during the construction there are many balls in the air (possible paths) so to speak. To make the paths weave there need to be multiple paths to cross over. Creating the maze can look a bit like chaos and mistakes get made. I have let multiple slip through the cracks during editing. Let’s see if you can find the mistakes and test your observation skills !
Here are the 2 main types of mistakes I made:
Let’s get started with our first maze. When you are ready, scroll down to get the answer !
I left a path under another and didn’t end it properly. Let’s try your luck another with this clover maze.
Same mistake, new spot. Can you be money and solve the next one ?
Another path to nowhere…How this next one ?
Did you find the mistake hidden in the clouds ?
Did you reach home plate and find that one ? Did you find the almost mistake in the upper middle right ? The path only slightly comes out the other side. Let’s try a Spade Maze.
A dreaded double mistake ! I was looking to link those up I bet…probably ? How about this stop sign ?
How are you doing ? Eyes getting buggy ? Last one is the sailboat.
And that does it. My mistakes became a game. I’d like to say this is the last time we do this, but I know it is not !